uni work

since i dont have as much time for personal art anymore i thought i might as well document the projects i do for uni
(i study game design for those who dont know). might be sorta interesting for u idk




some stuff i did for uni we were supposed to design a character for a mario cart type game. yea i went with uh the hors


(wizard nation up to mysterious and whimsical hijinks) uhm yeah basically i have to make like 21 characters for a board game abt selling potions

rough draft of the card layout and some playing figures i made out of clay

cover for the box. (ik i said it in the video but ill say it again i didnt come up with that name lol...its dumb but ngl i couldnt think of anything better so we just went with it). this drawing took me around 13 hours, its been a while since i made a finished looking illustration.

ehh im done with my part of the group project. the board and rules are still missing but thats none of my business

the finished game! sure its not perfect but im pretty proud of how it turned out



these are sketches for an arcade game pitch we have to do. obv i made it way more complicated than it needs to be cause im stupid and decided to do a fighting game. Basically the gist is you play as this office worker android who spilled coffe over his contol microchip and started malfunctioning. now he wants to quit his job but needs to take the elevator to get to his bosses office at the top of the building. since his malfunction got immediately reported to the system he gets stopped on every floor and needs to fight different office themed cyborg people. yeah thats it. also yes i shamelessly reused my A demon aesthetics for the designs whos gonna stop me? (i am creatively burned out)

update: my pitch went very well actually (slayed it. shrug) but it was kinda chaotic cause i hadnt slept for 24 hours and caught a cold and my laptop didnt connect and then i accidentally sent the link to a meme instead of my powerpoint



If you were wondering why i didnt update in a week, well this is the reason. uni work! yea we had a gamejam (you get a theme and have to make a game within 5 days in a small team, we were 4 people). the theme they gave us was "i didnt ask for this" and the game is abt a dude who had to inherit his grandmas mansion against his wish after she died. basically you need to take pictures of your family members past memories and sorta learn abt their stories that way. except yk it was made in 5 days by a bunch of goobers so its a bit rough (especially the ingame texts writing cough cough my team mate didnt let anyone proof read it cough cough)



the "ghosts" i made for it. as you can see by the animation its classic vinnie vincent game style. hey what can i say it works every time. the idea was to make this old school PSX lookin low poly mansion and then have the memories be 2D to symbolize their uh otherworldliness or something. i wanted them all to be abstract like the chandelier one but it wouldve been to confusing for the players (rahhh i love symbolism tho...)

jokes aside i think it turned out pretty neat for what its worth. the 3D models arent by me but i wanted to show them here anyways. (also our programmer/unity guy was a real one. fly high niclas... the horrors got his ass)



im part of a dev team thats making an indie game abt witches atm. (dont get too excited its just another stardew clone lmao) i just joined cause i was bored so yea im just part of the art team i dont control anything else about it. these are some concepts i made for it


please ignore how fucked up the anatomy is

a moment of silence please as the witch hat has been rejected... she is sauceless now
on another note, comparing these drawings/designs to the ones i made last year for the cardgame i am quite pleased with my improvement, i feel like they look more coherent and less flat (mostly cause of the gradients and green undertones i recently started using i think)

agony

talk sprites

this was for an AR group project, i did then concepts and the UV texturing of the models


(video wasnt the final version we tweaked some stuff especially the sound effects)
another uni project i didnt post about at all since it was super boring. we had to work with some local aggriculture company to make a game about their certificates or whatever the fuck

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